Things shader often describes (“shader ________”)
code,
writers,
types
How shader often is described (“________ shader”)
new,
layered,
simple,
light,
same,
flat,
physical,
first,
single,
procedural,
mental,
fragment,
glossy,
standard,
basic,
phong,
previous,
anisotropic,
dielectric,
current,
particular,
final,
complex,
constant,
layer,
screen,
specific,
diffuse,
pixel,
complete,
separate,
per,
based,
transparent,
appropriate,
corresponding,
angular,
pole,
regular,
programmable,
gluint,
pass,
optional,
polygonal,
directx,
translucent,
maya,
multipass,
plastic,
call,
simplest,
monolithic
Commonly used words are shown in bold. Rare words are dimmed. Click on a word above to view its definition.
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